I added a lot of life-like small items to the original scene, such as scattered odds and ends and old newspapers. This was mainly to reduce the common “emptiness” of 3D scenes and make the space look more like a real, lived-in room. At the same time, I also put two character models into the scene. Their presence added a layer of narrative tension to this rather depressing Chinese-style apartment, instead of leaving it as just a static environment.



Camera and lighting were the parts I adjusted repeatedly the most this week. For the camera, I fine-tuned the Depth of Field again. I hoped to guide the audience’s eyes more clearly in key shots. I also adjusted the Motion Blur, so that there would be a bit more blur and trail when the camera moved, instead of the overly clean look of a virtual camera. For lighting, I added some local fill lights to the room. For example, I put a bit of rim light around the edges of the characters and furniture, and used the contrast between warm and cool tones to enhance the layers of the images.