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Maya

WEEK7

At this stage, I continued refining the walk cycle animation assigned by the instructor. In my previous version, the horizontal movement curve had issues, which caused the character’s motion to look choppy and uneven. To address this, I optimized the curve to make it smoother and more continuous, resulting in a more natural and fluid overall movement.

While improving the movement curve, I also noticed that some poses did not fully reflect realistic walking behavior. Therefore, I made further adjustments to those specific actions, improving the pacing and posture logic so that the walk animation better matches the dynamics of real human walking.

In addition, during this lesson the instructor also covered details of hand animation. It was emphasized that hand motion plays a significant role in performance: it not only enriches the movement but also conveys a character’s emotions, personality, and intent. This made me realize that hand animation should not be overlooked when creating a walk cycle, or the action may lack expressive depth.

Accordingly, after refining the walk cycle, I created 1 to 3 expressive hand poses to practice and apply the hand animation principles discussed in class. These hand poses were designed to appear natural and articulate, helping to communicate the character’s intention and emotion more effectively.

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