This week our assignment was to plan a body mechanics shot. In class, we discussed what body mechanics means in animation, including shifts in the center of gravity, foot placement, and dynamic body posture, and how these elements need to work together. This assignment felt like a combination of skills from previous lessons, as we needed to make sure the character’s movement from point A to point B looks believable and natural.
To achieve this, we were asked to find suitable video reference and use it to plan the full sequence of actions. I found the planning stage especially important, as it helped me understand the logic and timing of the movement before starting the animation itself. This week, I mainly focused on analyzing reference footage, designing the movement progression, and thinking about how to show changes in the center of gravity and overall body dynamics.
