Categories
Design for Animation, Narrative Structures & Film Language

Week 3 Blog Film Language and Ways of Understanding Meaning

In Week 3, the class focused on film language and how meaning is created through cinematic choices rather than only through story content. This week helped me understand films not just as narratives, but as constructed visual and sensory experiences.

One key thing I learned is that a film can be understood on different levels of meaning. Simply describing what happens in a film is not the same as analysing it. Meaning can be communicated explicitly through dialogue and actions, but it can also be implied through character development, visual composition, editing, sound, and the overall atmosphere of a scene. This made me realise that many important ideas in film are not stated directly, but are suggested through how the film is made.

We also discussed different approaches to analysing films, such as focusing on visual form, narrative structure, or the broader context in which a film is created. Looking at camera movement, framing, lighting, sound, and editing helped me see how these elements influence how the audience feels and interprets a scene. Film language guides the viewer’s attention and emotional response, often without the viewer being fully aware of it.

This week was especially useful for my own animation and visual work. As someone working with moving images, understanding film language helps me think more carefully about how meaning can be built through visual decisions. Instead of only thinking about what happens in a scene, I now pay more attention to how shots are composed and how technical choices affect storytelling. This perspective will be important for future projects, particularly when planning storyboards and cinematic sequences.

Categories
Design for Animation, Narrative Structures & Film Language

WEEK2 Composition and Basic Art Principles

This week, the class focused on visual composition, especially the use of proportion and the basic elements and principles of art. These topics helped me better understand how images are structured and how viewers read a visual frame.

In class, we learned about the golden ratio and how it can be used in composition. Rather than being only a mathematical idea, the golden ratio works as a visual guideline that helps create balance and guide the viewer’s eye naturally. Through this, I began to realise that the placement of the main subject, the distribution of empty space, and the position of visual focus all affect how comfortable or clear an image feels.

We also studied the Elements of Art and Principles of Art. Elements such as line, shape, colour, value, space, and texture form the basic structure of an image, while principles like balance, proportion, rhythm, emphasis, and movement explain how these elements are organised. Learning these concepts made it easier for me to analyse why some images feel clear and effective, rather than relying only on intuition.

This week’s learning is especially helpful for my animation and 3D work. When designing storyboards, framing shots, or arranging objects in a scene, I can now think more clearly about proportion and visual hierarchy. These foundations give me more confidence when making visual decisions and will support more complex visual storytelling in later projects.

Categories
Maya Unreal Engine

Summary

UE Project Reflection

Working on the Unreal Engine project helped me better understand how animation, environment, lighting and interaction work together in a real-time context. Compared to offline animation, UE requires more consideration of performance, camera placement and how the viewer experiences the scene in real time. I learned to think more about optimisation and how small adjustments in lighting or camera movement can significantly affect the overall mood of a scene. This project also improved my problem-solving skills, as many technical issues needed to be tested and adjusted directly inside the engine.

Animation Project Reflection

Through my regular animation projects, I focused more on fundamental principles such as body mechanics, weight, timing and posing. Working frame by frame helped me become more sensitive to how small changes in spacing or pose clarity can affect the readability of an action. Using methods like pose to pose also trained me to plan my animation more carefully before polishing. These projects strengthened my understanding of movement and performance, and helped me build a more solid animation workflow.


Showreel

UE project

Categories
Maya

WEEK12

This week, Ting introduced us to the basics of cinematography and how camera choices influence storytelling in animation. We learned how composition and framing, such as the rule of thirds, can help guide the viewer’s attention within a shot.

We also looked at different shot sizes, from long shots to close-ups, and discussed how they are used to show space, interaction, or emotion. The class briefly covered camera angles and how they can change the feeling of a scene, as well as basic camera movements like pan and tilt, with an emphasis on using movement with intention.

Finally, we were introduced to simple continuity rules, including the 180-degree rule. This session helped me understand the importance of thinking about camera language when planning cinematic animation projects.

Categories
Maya

WEEK11

In Week 11, I focused on refining the full body mechanic shot. Based on feedback from George, I increased the range of motion in the arm extensions to make the action feel more dynamic and readable. I also adjusted the anticipation before the jump, focusing on smoothing the transition into the take-off so the movement feels more natural and grounded.

Using this new reference, I created a revised blocking pass for the shot. However, due to limited time, the key poses were not refined in great detail yet. In the next stage, I plan to further polish the poses and improve the overall timing and clarity of the movement.

Categories
Maya

week10

In Week 10, I continued developing the shot based on the feedback I received. I made revisions according to the comments and also recorded a new reference video myself. I realised that it was difficult to imagine the revised movement clearly without a proper reference, especially after changing parts of the original action. Filming my own reference helped me better understand the motion and adjust the animation more accurately.

Using this new reference, I created a revised blocking pass for the shot. However, due to limited time, the key poses were not refined in great detail yet. In the next stage, I plan to further polish the poses and improve the overall timing and clarity of the movement.

Categories
Maya

WEEK9

In Week 9, we started working on our body mechanics shot. However, I encountered some issues with the reference I initially chose. I misunderstood the requirement and thought that the restriction only applied to weapons or props, but the tutor clarified that the shot should also avoid any hand contact or interaction. As a result, the reference I selected was not suitable, and I will need to adjust or change it in the next stage.

At the moment, the animation is still in the blocking stage, so the movement does not feel very smooth yet. There are several areas that will need further refinement. Some poses need to be pushed more to make the action clearer and more dynamic, and the arm swings also need to be smoother and more fluid. In the next step, I plan to continue refining the timing, poses, and overall motion to improve the quality of the body mechanics.

Categories
Maya

WEEK8

This week our assignment was to plan a body mechanics shot. In class, we discussed what body mechanics means in animation, including shifts in the center of gravity, foot placement, and dynamic body posture, and how these elements need to work together. This assignment felt like a combination of skills from previous lessons, as we needed to make sure the character’s movement from point A to point B looks believable and natural.

To achieve this, we were asked to find suitable video reference and use it to plan the full sequence of actions. I found the planning stage especially important, as it helped me understand the logic and timing of the movement before starting the animation itself. This week, I mainly focused on analyzing reference footage, designing the movement progression, and thinking about how to show changes in the center of gravity and overall body dynamics.

Categories
Maya

WEEK7

At this stage, I continued refining the walk cycle animation assigned by the instructor. In my previous version, the horizontal movement curve had issues, which caused the character’s motion to look choppy and uneven. To address this, I optimized the curve to make it smoother and more continuous, resulting in a more natural and fluid overall movement.

While improving the movement curve, I also noticed that some poses did not fully reflect realistic walking behavior. Therefore, I made further adjustments to those specific actions, improving the pacing and posture logic so that the walk animation better matches the dynamics of real human walking.

In addition, during this lesson the instructor also covered details of hand animation. It was emphasized that hand motion plays a significant role in performance: it not only enriches the movement but also conveys a character’s emotions, personality, and intent. This made me realize that hand animation should not be overlooked when creating a walk cycle, or the action may lack expressive depth.

Accordingly, after refining the walk cycle, I created 1 to 3 expressive hand poses to practice and apply the hand animation principles discussed in class. These hand poses were designed to appear natural and articulate, helping to communicate the character’s intention and emotion more effectively.

Categories
Maya

WEEK6

This week, I continued refining my weight shift animation. I adjusted the character’s centre of gravity to make the movement feel smoother, and I slightly exaggerated the motion curve so the action feels more dynamic and expressive.

In George’s class, the main focus was creating a walk cycle. I first made a small movement plan to think about timing and weight distribution during walking, and then produced a short animation test based on this plan.

In Ting’s class, we continued polishing our pose to pose animation. In my previous version, I had added a small in-between action between two key poses, which made the movement feel less clean. This week, I removed that extra action so the transition between poses is clearer and the animation better follows the pose to pose approach.