
While sketching, a thought suddenly struck me — wouldn’t it be interesting if I turned it into a scene with a sense of dilapidation?
Right now, I haven’t figured out the main camera movements for the video yet; I’ve only settled on an overall atmosphere. The first atmosphere I’m going for is a messy, cluttered, and even somewhat shabby birthday celebration.
However, I also feel that this version might lack the warmth and festive vibe that a birthday scene should have, making it seem a bit emotionally distant.
So I’m also considering preparing a relatively neat version later. This neat version will likely be closer to the authentic birthday atmosphere, allowing people to truly feel that they are celebrating.

These are the reference materials I’ve prepared—all photos of birthday parties in China during the Y2K era.
I really love this retro vibe, and this atmosphere feels very familiar to me, because it’s exactly how my birthdays were like when I was a kid.
In-class Learning
WEEK3
During the third week of classes, we learned about Sequence in Unreal Engine, mastered the basic operations of creating shots and building shot layers within the Sequence, while also getting to know core basic functions like shot animations and animation curves. We also practiced related operations such as adjusting shot movements and setting camera parameters through hands-on exercises using the built-in scenes in UE.