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Unreal Engine

Week 6 Building the Foundation – 00s Chinese Apartment Layout

1. Core Content: Period-Specific Asset Creation and Layout

1.Asset Modeling and Uniqueness: The core setting of my project is the interior of a Chinese apartment from the early 2000s. Since most commercially available asset libraries are dominated by Western or contemporary styles, it is nearly impossible to find furniture that captures the specific texture and “soul” of that era. Consequently, I have had to manually model and craft the majority of the core assets from scratch to ensure period accuracy.

2.Layout Logic and References: Designing the overall layout of the room proved to be the most significant challenge this week. To avoid the space feeling hollow or structurally illogical, I conducted extensive research, consulting a vast array of old photographs, authentic floor plans from the period, and interior design case studies of vintage apartments.

3.Personal Connection and Realism: During the design process, I drew heavily on my own memories of the apartments I lived in during my childhood. This memory-based recreation not only helped me determine a realistic flow for the room—such as the characteristic narrow hallways and cramped living areas—但 but also imbued the scene with a sense of “lived-in” realism. This authenticity is crucial for achieving the cinematic visual impact I am aiming for in the final render.

In-class Learning
WEEK6

In the sixth week, we learned about physics simulation in the Unreal Engine and explored several methods to achieve it, including the simulation effect for chain-like suspension. By setting the parent-child relationships between different objects and adjusting relevant parameters, we restricted the objects from moving randomly in all directions, thus creating effects similar to hinges and chains. In addition, we mastered the methods of baking physics effects in UE5, which allows us to apply physics simulation results in the engine more conveniently. We also learned to create object destruction effects, and successfully shattered a cube into fragments during the class.

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