This week, I continued refining my Advanced Animation Shot and moved further into the polish stage. I focused on adjusting the COG (Centre of Gravity) to improve the character’s balance and weight distribution throughout the movement.
I also refined the timing of several actions and edited the animation curves in the Graph Editor to create smoother and more natural motion. These adjustments helped improve the flow of the animation and made the overall performance feel more believable.
Through this process, I gained a better understanding of how small changes to timing, weight, and animation curves can have a significant impact on the final quality of an animation.