This week, we learned about idle animation for games. The focus of the exercise was to create a character that appears alive and engaging even when not performing any major actions. We explored how subtle movements such as breathing, weight shifts, and small body motions can help make an idle pose feel more natural and believable.
Alongside the new exercise, I continued developing my blocking animation from the previous weeks. I refined several poses and adjusted the timing of certain actions to improve the overall flow of the animation. Some parts of the sequence still require further timing adjustments, and I plan to continue refining the movement and transitions in the next stage of production.
Through this week’s work, I gained a better understanding of how small movements can add personality and realism to a character, as well as the importance of timing in creating clear and appealing animation.