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Serra Term 3

WEEK4

This week we explored the use of 360 cameras in Unreal Engine and learned how panoramic content can be captured and presented within a virtual environment. The session introduced the workflow of setting up a 360 camera and demonstrated how a single viewpoint can record the entire surrounding scene.

During the practical exercises, I experimented with capturing 360-degree images and videos in Unreal Engine. This process helped me better understand how virtual spaces can be experienced from different perspectives and how immersive content differs from traditional camera outputs. It also highlighted the importance of scene composition, lighting, and environment design when creating content intended for panoramic viewing.

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In addition, Skyler and I began developing the initial concept for our group project. We discussed the theme of “Mouth” as a visual symbol and explored how ideas of speech, silence, and suppression could be represented through animation. We also started researching several historical and social events that could help inform the conceptual direction of the project.

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