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Advanced 3D Animation

WEEK7

In Week 7, I continued refining my heavy project while also developing the facial animation further.

For the body animation, I focused on improving the timing to make the movement more physically believable. Previously, some joints were over-rotated, which made the motion look unnatural. This week, I corrected those issues so that the action works better within a realistic physical space. I also refined several details, such as adjusting hand placement to better reflect force and contact, adding subtle vibrations during the rebound to enhance the sense of weight, and improving the coordination between the torso and hips to make the movement more cohesive.

For the facial animation, the main issue was timing. My animation felt too even and lacked variation in rhythm. Techniques such as ease in and ease out, or fast-in slow-out, were not clearly applied, which made the expressions feel less natural. There were also some issues with keyframe spacing, resulting in slightly stiff performance. Moving forward, I need to introduce more variation in timing and improve keyframe distribution to create more dynamic and believable facial animation.

This week made me realise that timing is crucial for both body mechanics and facial performance. Variation in rhythm is what makes animation feel alive. In the next stage, I will continue refining timing and details to improve the overall quality and believability of my work.

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